News 16 April 2021
Phoboz Interactive won the Best Start-Up of the Year!

We were absolutely delighted to hear that we have won Best Start-up of the Year at the Digital City Awards! This is such an honour, and one we truly appreciate….

News 26 March 2021
Phoboz Interactive shortlisted for the Best Startup of the Year!

We are speechless! It is with great pleasure that we can announce that Phoboz Interactive have been shortlisted for the Best Startup of the Year award in the Digital City…

News 15 March 2021
Landscape Visualizations using Twinmotion and Unreal Engine

Michal Cieciura and Dr. Simon Campion were invited by Landscape Institute North West to introduce the merits of using Unreal Engine and Twinmotion in 3D and VR landscape visualizations. The…

News 9 March 2021
Capturing Reality is now part of Epic Games

This is huge! Epic is expanding their ecosystem once again – this time they are planning to integrate one of the best photogrammetry software available – the Reality Capture. Along…

Tech Analysis 23 February 2021
Developing GPU Streaming solution for Unreal Engine 4’s LiDAR Point Cloud plugin

Some background for context In early 2018, I have started experimenting with point cloud technology – I was especially interested in different ways to efficiently render the datasets on the…

Case Study 13 February 2021
Digital Twins – Maestria Park

Recently, we had the great pleasure of engaging in a few projects with GT Factory, a growing and successful housing developer in Poland. By bringing their CAD data into both…

News 12 February 2021
MetaHuman – a tool for creating photorealistic characters

Epic Games, developers of the world’s most open and advanced real-time 3D creation tool – the Unreal Engine – are expanding their ecosystem again. The company unveiled their brand new…

News 3 December 2020
New LiDAR improvements with Unreal Engine 4.26

Production-ready Unreal Engine 4.26 has just been released, and it ships with the latest version of the LiDAR Point Cloud plugin. We are excited to finally bring you many of…

Case Study 13 July 2020
Pushing the limits of LiDAR visualizations – Church of the Nativity

Phoboz Interactive was created to combine taking on and implementing projects that are seemingly impossible to process, which puts the client at the forefront of everything we do. This project…

News 5 May 2020
Point Cloud support fully integrated with Unreal Engine 4.25

It’s finally here, the full official integration of LiDAR support for Unreal Engine 4.25. In addition to being pre-packaged with the engine itself, the new version brings a number of…

Case Study 5 March 2020
Transforming the maintenance planning for railways

The 4D Simulator for track renewals is one of our biggest projects to date. The tool allows users to generate a virtual renewal site from various GIS datasets, combined with…

News 10 December 2019
Epic Games acquires our LiDAR Point Cloud plugin!

We are extremely proud to announce that Epic Games, developers of one of the most popular and widely used AAA real-time creation tools – Unreal Engine, have recently acquired our LiDAR…

Case Study 30 July 2019
Over 1 billion points in real-time – visualizing the Paroo Station

Visualizing the Paroo Station dataset in real-time was one of our most challenging projects. But it was also an incredible opportunity to push the technology farther than we thought was possible….