Phoboz Interactive was created to combine taking on and implementing projects that are seemingly impossible to process, which puts the client at the forefront of everything we do.
This project was another huge milestone for point cloud development in real-time engines. With an unheard-of before density and scope, the scan of Church of the Nativity forced us to re-design how the plugin handles and processes information. You can see the end result below – enjoy:
By combining a sheer size of 16 billion points with a very uniform spread and an incredible 0.5mm density of the scan, Virtual Wonders managed to produce one of the largest and certainly the densest datasets we’ve seen to date. Their data proves that raw 3D scanned assets are capable of resolving photo-realistic levels of detail on a very large scale.
“Michal Cieciura and Phoboz Interactive are our ‘go-to’ partners when we need to make the impossible possible. Thanks to their new Unreal Point Cloud plugin, we were able to take our massive scan of the incredibly detailed Church of the Nativity compound in Bethlehem — 16 billion points — and stream it in real-time in Unreal. No additional processing or textures. Astounding. This is a massive paradigm shift in workflows, radically increasing the quality of experiences we can generate quickly, while reducing the time and cost required to deliver photo-realistic 3D models. Michal is passionate, responsive, and an absolutely brilliant programmer. There is no one I would rather work with on our most important and high-profile projects”.
Our future goal is simple: to make the seemingly impossible, possible.
Challenge us with your ‘impossible’ project!