phoboz.net

HI, I'M MICHAL

I'm an experienced, award-winning serious games and VR developer.

About
I've been passionate about programming and problem solving ever since I can remember, but it wasn't until I first played Unreal Tournament, back in 1999, that I have found my true calling to be the real-time, 3D graphics.
Since then, I have delivered projects ranging from simple visualizations to very complex, real-time simulations.

Working with massive companies like Siemens, Network Rail, BBC or NCFE allowed me to acquire crucial commercial experience from various industries, and my long-standing cooperation with the University of Salford provided invaluable exposure to the cutting edge technologies, especially in the field of VR.

I consider myself first and foremost a generalist programmer, with a preference for gameplay mechanics and overall optimizations, but I also have strong experience with VR, real-time game engines, shader languages, UX and UI design, as well as, 2D and 3D content creation.


Download My CV
Services
VR / AR
When you require the highest level of user immersion and the simple computer screen just isn't enough.
Serious Games
Providing gamification solutions for Education, Health, Planning, Engineering, Science and other industries.
Games
Utilizing Unreal Engine, Unity3D or lower level APIs, to help deliver gaming experience that you require.
Visualizations & Simulations
Sometimes, things are much easier to understand when you can see them within their full context.
Bespoke Applications
Providing specialized software and tools, tailored to your individual needs.
Consultancy
If you're not quite sure how to approach a problem and you'd like some help finding the right solutions.
Tech Support
If you're experiencing issues, be it software or hardware.
Awards
Unreal Dev Grant
Jun 2018 • Epic Games

Awarded for creation of the Point Cloud Plugin - a free plugin for Unreal Engine 4, developed to help with importing, processing and real-time rendering of large point cloud datasets.
BIM Project of the Year
Nov 2016 • Constructing Excellence National Awards 2016

Lead programmer of the University of Salford's THINKlab team that developed a 4D planning package for track renewal. THINKlab helped Network Rail create 4D simulations, used for visualising and scheduling tasks over time, allowing them to run different scenarios for pre-work briefings and post-work evaluation.
Research Project of The Year
Nov 2016 • Times Higher Education Awards 2016

Part of Dr Mike Wood's team working specifically on Virtual Reality aspects of the project. Combining 360 video and 3D geometry within a UE4 application, utilizing a mapping interface to jump into areas of the exclusion zone. Visualized and interacted with using an Oculus Rift HMD.
BIM Project of the Year
Jun 2016 • North West Regional Construction Award

Lead programmer of the University of Salford's THINKlab team that developed a 4D planning package for track renewal. THINKlab helped Network Rail create 4D simulations, used for visualising and scheduling tasks over time, allowing them to run different scenarios for pre-work briefings and post-work evaluation.
Portfolio
Point Cloud Plugin
A free plugin for Unreal Engine 4, developed to help with importing, processing and real-time rendering of large point cloud datasets.
Track Renewal Simulation & Planning
A 4D simulation and planning tool, used for visualising and scheduling tasks over time, allowing Network Rail to run different scenarios for pre-work briefings and post-work evaluation.
Flood defence simulation
An interactive, VR enabled simulation and training tool. Its main purpose is to visualize different flooding scenarios and compare possible defence protocols.
University Campus Model
Interactive visualization of the proposed University campus extension optimized for VR use.
Dirt Factory
A conceptual virtual reality model of an indoor bike park created for Dirt Factory to allow them gather funding for the project. The Dirt Factory team more than met their target and are now hunting for a suitable premises.
Power Station
A large scale virtual model of a power facility created for Siemens. This very complex model utilised level of detail techniques to maintain quality and a high frame rate in order to allow VR use through the HTC Vive.
PowWow Energy Game
Digital conversion of a board game from Melin Homes under the same name. Produced as part of the Little by Little project.
Energy House
The Energy House 2.0 model is a VR visualisation of a proposed new development at The University of Salford. BIM models were provided by BDP architects and optimised for real-time rendering. Features of this work include, a weather system (allowing for snow, rain and ice), simple AI characters, high quality real-time lighting and shaders and of course the model is VR ready running on the Oculus Rift.
Proposed University Extension
High quality, detailed visualization of a planned university extension. Optimized for Oculus Rift use.
Virtual Chernobyl
Part of Dr Mike Wood's team working specifically on Virtual Reality aspects of the project. Combining 360 video and 3D geometry within a UE4 application, utilizing a mapping interface to jump into areas of the exclusion zone. Visualized and interacted with using an Oculus Rift HMD.
Velresco V-Flow
vFlow allows you to easily capture and then analyse the effectiveness and efficiency of your key processes.

Allowing you to ensure that you are performing optimally across your whole business, or assess if recent improvements have had an impact ensuring that quality is maintained.
Offshore Electrical Substation
Working closely with Nigel Platt and his team at Siemens an interactive visualisation was produced allowing users to explore the Substation in real time. The model makes use of Oculus Rift HMD technology allowing users to be immersed within the virtual world.
Pendleton Time Machine
The Pendleton Time Machine was created for Salford City Council. It depicts the area around Pendleton Park showing elements from the past, present and future. The past being the historic cattle market, the present the area as it is currently and the future showing the planned developments for the area. The environment has been made to run on various technologies such as standard PCs, power walls and HMDs, as well as NVIDIA Shield tablets.
Cross Drive
CROSS DRIVE targets on creating the foundations for collaborative distributed virtual workspaces for European space science.
Design 4 Energy
Building a life-cycle evolutionary Design methodology able to create energy-efficient buildings flexibly connected with the neighbourhood energy system.
Mars Game
A spin-off from the CROSS DRIVE project, developed as means for the younger audience to experience Mars' surface in an entertaining way.
Point Cloud Viewer
VR enabled Point Cloud Viewer, powered by the Unreal Engine.
Virtual School
Detailed visualization of a concept design plans for a school, along with it's nearest surrounding area.
Open Tournament
I was one of the developers behind the community-made, spiritual successor to Unreal Tournament 3.

The project has been cancelled in the pre-alpha stage, after Epic Games announced their plans for the official sequel.
NCFE Creative and Media Module
High quality remaster and port of the interactive Creative and Media module from NCFE. Gives users a wide range of features, from organizing a music concert and designing their posters, to setting up an interactive theatre play.
Volcano Simulation Game
The Volcano Game platform features a 3km tropical island, with lakes and bays and a central volcano cone rising to 340m. It is a two-player game that allows users to enter into the volcanic island using body gestures to change the parameters such as gas content, crystal content, silica and magma flow to affect the type and intensity of the volcano eruptions.
Interactive wildlife exploration
This platform implements a “magic mirror” metaphor. A depth sensor with an HD camera is used to create the mixed reality environment were semi-interactive 3D models of wildlife are brought into the user space.
Contact